So in the
recent history of video-gaming there has been some serious talks about nipping
and tucking content. It started with Day1 DLC and similar. Something that most
people feel miffed about (but most often to me seemed to be a bored art and
asset team putting in a few extra hours.) and while we did not really see the
nightmare scenarios materialize. But it is not open to debate that we today
have a culture of micro expansions and other forms of DLC in pretty much every
game. Enter Telltale Games. The by today crowned masters of episodic content
re-wrote much of how games would be released. They proved that a good idea did
not need a complete game. Rather they took a cue from TV and told their story
in small bite sized chunks.
With this
came a new dawn. One we are just seeing the effect of. More and more companies
try their hand at carving their games up and selling them ala carte. The
biggest names right now being the FF7 reboot and the upcoming Hitman game. Now I
have no real problem with this approach as long as the design from the start is
to produce the game episodically. Since you really need to have the pacing down
to a pat. Each episode having its own narrative structure. To see if Sqeenix can
do that with the FF7 game will be interesting, because that game will need all
the help it can get. If nothing else it will be a horrid train wreck and we all
go back to playing the original.
Now as for
hitman you would think the design of the game would make it perfect for
episodic content. Make each contract an episode. Fill it out with the
overarching story and let the player do them at their own pace. If well designed
Hitman contracts have several solutions and paths to said solutions. But here
is the thing… The game in question have changed model about twice a day. So to
now carve up a game that was not designed for episodic content to begin with
can lead to some very awkward storytelling and really poor pacing. It also
tells of a really poor confidence in the product. Now going forward this could
turn in to a really annoying trend, because companies love to lower the barrier
of entry and being able to do so without the stigma of F2P must sound really
tempting. But it is also a very different way of making games and I doubt that
many companies have the agility and flexibility to pull it off.
But what I look
forward the most is when the asset flipping early access trash that populate
the dark side of Steam figure out this… Not only will they sell you shit games,
but they will sell you shit game chopped up like a game tartar.
That will be glorious.
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